

He has the strength to escape, but it's never occurred to him - he's happy with the two dire wolves he has for company, and spends most of his time petting and hugging them. He's a prisoner, kept chained up by the orcs and brought out as needed to smash things to goo.

Ulfe has the strength of an ogre, but the mind of a child. I wanted to give the PCs a roleplaying chance here, so I made a tweak to this encounter. The Stirges are swapped out for 2x Black Guard Drakes that guard the staircase down and the path to the Shaman's room DC15 confirms it's been used to create the Drakes These are used for the ritual to create the Guard Drakes:Ī DC10 Survival check reveals black dragon scales are scattered around the cauldronĪ DC10 Arcana check confirms this setup is part of a magical ritual. Additionally, the cooking fire has a cauldron on top, with thick black smoke billowing out. No changes to the encounter, but there are big sacks of fresh meat in the corners of the room. It will bottleneck the players on the bridge while the orcs take shots and try to cut the bridge 158) fighting alongside the orcs to foreshadow the Black Dragon and that the Orcs have taken to worshipping it. Their equipment is stored in the crates of Area 5 I'll run this as it's written - if defeated by the orcs, the players end up prisoners in the cage in Area 6 as tribute to Nightscale. The Orcs however are now dragon worshippers, and have been granted allies by Nightscale in the form of Black Guard Drakes from Volo's. I wanted to keep the gauntlet feel of this place, so the first 3/4 of this area remain relatively unchanged. If your PCs start at 3, I'd have them reach Level 4 after they clear out the Orcs as they enter The Glitterhame. My players are coming in at Level 4, for what it's worth. I'll list what I changed by numbered areas - if a number isn't listed, assume no changes. The players can enter in 1 of 3 entrances, but I'll do this in map order. The PCs can pick which side to assistįoreshadow some of the tougher fights like The Roper and The Black Dragonįill in some of the blanks - there's a lot of empty/unused space and if the players go out of their way to look at an area, I feel like they should at least find something This includes adding some depth to the orcs upstairs and introducing the Duergar earlier in a turf war with the Troglodytes. There's more RP, or non-combat opportunities. Try to add some more history to the areas through items and creature placement and skill checksĪdd some opportunities for the other pillars of gameplay other than Combat. I also wanted to incorporate some monsters from the newer books where appropriate I'm a sucker for wanting to use the "lesser known" or more interesting monsters.

Monster Choice - a lot seem standard/run of the mill. I've tried to address the following things that I felt could be improved: Some might argue that's the point of a Dungeon Crawl, but neither I nor my players like endless fighting. I'm still a fairly new DM, but wasn't too happy with a lot of things as written - it feels a bit of a shallow dungeon crawl, with nothing but a lot of fighting. I'm about to run my players through the Forge of Fury 5e and I wanted to make some tweaks to how it's presented in the book.
